THE WIZARD'S CASTLE
Attention, all would-be wizards and witches! The amazing Wizban the Wonderful is seeking a fresh batch of wizarding apprentices and will be hosting open interviews in his personal wizarding workshop, full of rare and mysterious potions, elixirs, and artifacts, on an ongoing basis. During the hour-long interview process, applicants will be put to the test and expected to complete their very own alchemical potion, which, if brewed properly, will turn anything it touches into solid gold. Along the way, expect to demonstrate your talents in transfiguration, divination, puzzle solving, and, most importantly, magical thinking. Wizban desperately needs good apprentices, and is looking forward to welcoming you to his castle. No prior wizarding experience necessary.
You boarded the abandoned ship deep beneath the sea, hoping to find treasure. Instead, you found a curse. The pirates that once walked these decks never left. What's worse, the halls are rigged with traps and puzzles making the way through almost impossible. But don't fear! You won't be doing this alone. Mermaids in the waters outside the ship will help you solve your way to the Captain's Quarters so you can steer your way back home! Good luck, shipmates!
ONCE UPON A HEIST
The grandest artifacts of tales and myth have long been protected in the Museum’s enchanted halls. The lamp of Aladdin’s mighty Djinn, geese that lay golden eggs, and countless treasures strange and familiar can be found on proud display.
But the Museum’s curator has gone mad with greed. Nothing can stop his plot to steal these powerful treasures… except another thief.
A daring heist past exhibits and security into the Inner Vault would be the last thing he’d expect. Stop the Mad Curator’s scheme and burgle the Museum’s ancient artifacts—to protect them, of course!
THE TOMB RUINS
Ever since archaeologists uncovered the tomb of the young pharaoh Nekauba and took his favorite ruby, strange things have happened in every museum to display it. Inexplicably, museum workers would find nearby exhibits damaged or broken and mysterious power outages plagued every building to store it. Some even claim that a ghostly red light fills the hallways at night. It was finally decided that the ruby needed to be returned to its beloved and rightful owner. Your job is to navigate Nekauba’s tomb and restore the ruby to his tomb once again. But beware – the tomb is still protected by traps and ancient puzzles and getting to the pharaoh’s room won’t be easy!