The royal and wise wizard A.K. Dabrah needs your help! His magical amulet – an enchanted artifact he uses to teleport to consult with the Knights of the Round Table – has gone missing, and the implications would be dire if the amulet falls into the wrong hands. With such a powerful motive, anybody might be the culprit – even his beloved pet cat!  Is it the Dark Knight? The Jester? The Raven Queen? Only you can discover who stole it and restore it to its rightful owner before powerful magic falls into the wrong hands! Search for clues, solve puzzles, crack codes, and cast spells while you explore A.K. Dabrah’s magical and mysterious wizard’s workshop in search for the amulet’s whereabouts – but hurry! You don’t want to make the Knights of the Round Table wait!



You boarded the abandoned ship deep beneath the sea, hoping to find treasure. Instead, you found a curse. The pirates that once walked these decks never left. What's worse, the halls are rigged with traps and puzzles making the way through almost impossible. But don't fear! You won't be doing this alone. Mermaids in the waters outside the ship will help you solve your way to the Captain's Quarters so you can steer your way back home! Good luck, shipmates!



The grandest artifacts of tales and myth have long been protected in the Museum’s enchanted halls. The lamp of Aladdin’s mighty Djinn, geese that lay golden eggs, and countless treasures strange and familiar can be found on proud display.

But the Museum’s curator has gone mad with greed. Nothing can stop his plot to steal these powerful treasures… except another thief.

A daring heist past exhibits and security into the Inner Vault would be the last thing he’d expect. Stop the Mad Curator’s scheme and burgle the Museum’s ancient artifacts—to protect them, of course!



Ever since archaeologists uncovered the tomb of the young pharaoh Nekauba and took his favorite ruby, strange things have happened in every museum to display it. Inexplicably, museum workers would find nearby exhibits damaged or broken and mysterious power outages plagued every building to store it. Some even claim that a ghostly red light fills the hallways at night. It was finally decided that the ruby needed to be returned to its beloved and rightful owner. Your job is to navigate Nekauba’s tomb and restore the ruby to his tomb once again. But beware – the tomb is still protected by traps and ancient puzzles and getting to the pharaoh’s room won’t be easy!